The people behind the games
Greater Games is Greta Hoffmann and a crew that changes with every project. Everyone who works on a game gets named, and usually drawn.
Placeholder: the new O-Nio! crew drawing is in progress.

Greta Hoffmann
Greta founded Greater Games and designs, draws and produces most of what you see on this site. She has been making games that teach since 2013, from waste-sorting monsters to squirrels that invest.
She is Professor of Game Design at the Cologne Game Lab (TH Köln) and did her PhD at KIT on game design for learning. She co-organises the RAW Talent booth at gamescom and sits on the board of the DGSW. She still thinks German bread is the best metaphor for good games.
The crew we keep coming back to
Every project gets its own team of freelancers, interns and partners. These three are there most of the time.
bitowl
Code for O-Nio!, Punzel and the updates that keep our released games running. More at bitowl.net.
Knaddersound
Mathilde Hoffmann and Felix Barbarino. Music and sound for O-Nio!, InvestNuts and more.
Madelaine Benda
Plans, research and keeping O-Nio! on track.
Every game ends with the people who made it.
Every game gets its own credits page, designed together with the people who made it. Everyone is built in as a character that fits them: on Punzel, everyone got their own gobbo.





Students, freelancers, fellow studios
We regularly work with students and graduates from game schools, as interns or freelancers, and with other studios on shared projects. Interested? Send us a short hello and tell us what you would like to make.