We make Vollkornbrot* games.
We're a small, high quality studio with a German HQ and international collabs. We make interactive products that are A) worth making, B) fun playing and C) good looking.
2026Uuugh – False Play
2021InvestNuts
Quality sealTrash Monsters* · Uuugh
2016Trash Monsters*
2020KubunO-Nio!
A cataclysmic clash of the gods shattered the world. Grab your pickaxe, rescue your vegetable friends and rebuild Centgard, one shard at a time.
Our Wholegrain selection: fun texture, meaning in every bite.

Uuugh – False Play
Play the wolf in the rabbit mask, and learn to spot manipulation in real life.

InvestNuts
Plant nuts, weigh risk and reward, and learn how investing works.

Trash Monsters
Sort trash with charismatic monsters, adapted for more than 20 towns and districts.

O-Nio!
Grab your pickaxe, call on the gods and rebuild a shattered world.

Punzel
Ever wondered what happens on the other side of a Mario-like?

LICH
A darkly funny deck dealer: summon liches, outwit your friends, done in 20 minutes.

Empires Connect
Four peoples invest in each other to build one shared castle.
Swipe for all seven games
Making knowledge playful
Game design thinking works outside of games too. These tools grew out of Greta’s research on how people navigate, sort and remember information.

Kubun
A playful way to navigate huge databases. The heart of Greta’s PhD at KIT.

HEYA
Breaking the wall of 1000 tabs: your bookmarks as a room, because visual spaces help us remember.
Falling Walls Lab Karlsruhe3rd place, June 2021
Every serious game we ship wins awards. And keeps its players.
Most serious games are research projects that disappear the day the funding ends. Ours get published and thrive: Trash Monsters has been sorting trash with players since 2015, and like InvestNuts and Uuugh is still being played every day.
Want in? Work with one of the BEST SERIOUS GAME STUDIOS in Germany.





Games for people who want to change something
We have made games with a university hospital, a digital investment company and more than twenty municipalities. We bring research on what makes learning games work, and the craft of making them fun.
- 1 · We learnAbout 1. your topic, 2. your audience, 3. what should change.
- 2 · We prototypeA playable first version, early but sturdy.
- 3 · We testWith the people it is for: schools, clubs, clinics.
- 4 · We release & adaptLaunch, then versions for further partners.








AWRRW, Stadt Zürich and Stadt Karlsruhe: Trash Monsters, a game by Bunny & Gnome*. KIT and Cologne Game Lab: research and teaching.
Fun texture. Meaning in every bite.
As Germans, we know our breads.
Every bite rich and rewarding. No coating needed.
Vollkorn bread fills you up and still tastes great. Good games should too.

