O-Nio and Goldy Princess Punzel InvestNuts squirrel A lich from LICH

We make Vollkornbrot* games.

We're a small, high quality studio with a German HQ and international collabs. We make interactive products that are A) worth making, B) fun playing and C) good looking.

Recognised for
2026Uuugh – False Play
2021InvestNuts
Quality sealTrash Monsters* · Uuugh
2016Trash Monsters*
Research
Falling Walls Lab Karlsruhe3rd place 2021HEYA
2020Kubun
Currently in development

O-Nio!

O-Nio and Goldy

A cataclysmic clash of the gods shattered the world. Grab your pickaxe, rescue your vegetable friends and rebuild Centgard, one shard at a time.

Demo out now · premiered at gamescom 2026
O-Nio and Goldy
Our games

Our Wholegrain selection: fun texture, meaning in every bite.

Beyond games · UX & research

Making knowledge playful

Game design thinking works outside of games too. These tools grew out of Greta’s research on how people navigate, sort and remember information.

Serious games

Every serious game we ship wins awards. And keeps its players.

Most serious games are research projects that disappear the day the funding ends. Ours get published and thrive: Trash Monsters has been sorting trash with players since 2015, and like InvestNuts and Uuugh is still being played every day.

Want in? Work with one of the BEST SERIOUS GAME STUDIOS in Germany.

Partners

Games for people who want to change something

We have made games with a university hospital, a digital investment company and more than twenty municipalities. We bring research on what makes learning games work, and the craft of making them fun.

  1. 1 · We learnAbout 1. your topic, 2. your audience, 3. what should change.
  2. 2 · We prototypeA playable first version, early but sturdy.
  3. 3 · We testWith the people it is for: schools, clubs, clinics.
  4. 4 · We release & adaptLaunch, then versions for further partners.
Worked with

AWRRW, Stadt Zürich and Stadt Karlsruhe: Trash Monsters, a game by Bunny & Gnome*. KIT and Cologne Game Lab: research and teaching.

Greta Hoffmann
Studio

Greta Hoffmann and her crew

Greta has been making games that teach since 2013, from waste-sorting monsters to financial literacy for squirrels. She is Professor of Game Design at the Cologne Game Lab (TH Köln), holds a PhD from KIT on game design for learning, and built an open ontology of 591 game design elements along the way.

Each game has its own crew. Regular collaborators: bitowl (main programmer), Knaddersound – Mathilde Hoffmann & Felix Barbarino (sound and music), Madelaine Benda (project management), plus freelancers and interns.

Oil painting of a loaf of bread on a wooden board
Painting: AMEI Hoffmann
Our wholegrain manifesto

Fun texture. Meaning in every bite.

As Germans, we know our breads.

Every bite rich and rewarding. No coating needed.

Vollkorn bread fills you up and still tastes great. Good games should too.